This enchantment, be is blessing or curse, was first written about with any detail by the chronicler Wilde, hence it bearing his name. Manifesting sometimes as a brand, other times as a tattoo, this enchantment allows it’s bearer to avoid many fell fates.
When you would fail a save versus a poison, disease, polymorph, or charm effect, you may choose to ignore the effect of that failed saving throw. If you do so, this enchantment gains a level of Corruption. This effect can only be used once per short or long rest.
During a long rest after any day in which this item has been used to negate a failed saving throw, you must succeed at a DC 5 Charisma save or this enchantment vanishes from your person. This DC increases by 2 for each level of Corruption the enchantment has accrued.
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