Wilde’s Enchantment of Consequence Denial

June 4, 2018

This enchantment, be is blessing or curse, was first written about with any detail by the chronicler Wilde, hence it bearing his name. Manifesting sometimes as a brand, other times as a tattoo, this enchantment allows it’s bearer to avoid many fell fates.

When you would fail a save versus a poison, disease, polymorph, or charm effect, you may choose to ignore the effect of that failed saving throw. If you do so, this enchantment gains a level of Corruption. This effect can only be used once per short or long rest.

During a long rest after any day in which this item has been used to negate a failed saving throw, you must succeed at a DC 5 Charisma save or this enchantment vanishes from your person. This DC increases by 2 for each level of Corruption the enchantment has accrued.

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